Jason (jcreed) wrote,

Walking home I caught myself thinking of the way I was trying to handle the final terminals of mendota (the structure of the letters is based on observing my own handwriting, as I alluded to in an old entry a couple months ago</a>, and I'm trying to distinguish the "entry" from the "exit") and remembered that they were similar to what I was trying to do with Identity Theft, which in turn was directly inspired by Bloemsma's FF Cocon, specifically along the lines of those kind of terminals. I don't know a name for them, but they remind me of the way that corn chips have that kind of pointy-but-curvy-rounded thing going on at their ends. I doubt "nacho terminals" will catch on, but whatever.

Anyway, while I was thinking about this at about the corner of Morewood and Fifth, I suddenly also remembered reading a talk Milton Glaser gave a couple years ago, specifically the bit that goes
I also believe that drawing works in the same way. I am a great advocate of drawing, not in order to become an illustrator, but because I believe drawing changes the brain in the same way as the search to create the right note changes the brain of a violinist. Drawing also makes you attentive. It makes you pay attention to what you are looking at, which is not so easy.
The title of that section is called "How You Live Changes Your Brain". If true, it's a reassuring thought for me, because I think I like how I live has shaped my brain. I haven't really learned to draw, but playing music, programming, doing mathematics, working with logic, thinking about design, reading about linguistics, considering philosophy, and all the stuff I like doing to procrastinate real work, I think have the same quality of making one attentive in the way he's talking about.
Tags: art, design, fonts, life

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