November 22nd, 2012

beartato phd

(no subject)

Here you go, chrisamaphone, here's some original researchy no-idea-what-I'm-doing material:


I backed off from trying to count n-simplices with all their faces and hyperfaces oriented in a composition-consistent way, and instead tried to count the number of distinct n-simplices with just the 2-cells oriented.

Because the category Δ category theorists use to define simplicial sets is just the category of ordered sets, i.e. the category of simplices with all the 1-cells oriented. I'm just trying to move up a dimension! But already it seems really hard to count the number of possible 2-orientations.
beartato phd

(no subject)

I remember some conversation on twitter about how video games are sort of like programming languages, but PLs are a lot "harder" to get into, being so much more open-ended, and generally less documented and hand-holdy. I seem to recall that drifting towards saying that we should experiment with making PLs more like games, whether that means changing their structure or adding ancillary structure (tutorials) to them --- which I actually think is a fine idea --- but it occurred to me Second Quest is, in a way, asking for video games to be more like programming languages, more open-ended, less handholdy --- which, paradoxically, I also think is a fine idea. Thoughts?