March 2nd, 2011

beartato phd

(no subject)

More fun with Perlin-ish noise.

I'm a bit unclear on what the exact difference is between Perlin's actual algorithm, which prescribes randomly-gradiented locally linear patches at the vertices, (and then smoothly interpolating) and what I just did here, which is just assigning random scalar values to the vertices (and then smoothly interpolating).

One consequence of the simple random value version that becomes apparent to me now is that, in the time dimension, the animation definitely slides from state to state and appears to pause, very-un-lava-lamp-like, at each one.