Here's a game that is basically what I originally meant to implement. It is a territory-grabbing game where you can queue up attacks by clicking on vertices. You can only attack if there's an arrow from your territory to where you're attacking, and the more arrows, the faster the attack goes. If, by the time the timer elapses, there are no more of your dudes "pointing at" your target, the attack fizzles (it is good strategy to make your opponent's queued attack useless by first cutting off the attacker(s)).
Saw Toy Story, if you can believe it, for the first time just now. I expected to be shocked by the graphics not being as good as I'm accustomed to, but they did excellent job I think knowing their own limitations and cartoonifying things just the right amount given the technology they had to work with. Anyway, this one's a keeper. (10/10)