Linkdump on texture synthesis: http://www.cns.nyu.edu/~lcv/texture/ http://www.cns.nyu.edu/~eero/steerpyr/ http://graphics.stanford.edu/~liyiwei/project/texture/ http://www.cs.utah.edu/~michael/ts/ts.pdf http://www.cs.utah.edu/~michael/ts/ texture segmentation: http://perso.telecom-paristech.fr/~bloch/ANIM/CorpsCalleux/Meyer1994.pdf http://lmb.informatik.uni-freiburg.de/Publications/2003/Bro03b/rousson_rr4695.pdf http://lmb.informatik.uni-freiburg.de/Publications/2003/Bro03b/ http://web.engr.oregonstate.edu/~sinisa/research/publications/iccv09_texture.pdf http://www.eng.utah.edu/~bresee/compvision/files/MalikBLS.pdf https://courses.cs.washington.edu/courses/cse576/12sp/notes/remote.pdf http://cs.iupui.edu/~tuceryan/research/ComputerVision/moment-paper.pdf http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.332.648&rep=rep1&type=pdf "Unsupervised texture segmentation using feature distributions" some more webgl things: https://docs.google.com/presentation/d/12AGAUmElB0oOBgbEEBfhABkIMCL3CUX7kdAPLuwZ964/present#slide=id.i0 optimization in webgl http://benvanik.github.io/WebGL-Inspector/ webgl inspector http://stackoverflow.com/questions/17042367/webgl-is-it-possible-to-emulate-an-asynchronous-call-to-gl-finish http://games.greggman.com/game/webgl-image-processing/