Jason (jcreed) wrote,

I made a super simple little game today for Ludum Dare for the heck of it, even though I started super late, on the principle that making a thing is better than not trying:
play at

It turned out not very fun I think, not just because I didn't flesh out a lot of the occupations much (which I didn't) but because the interaction between the first and second halves of the game is too cryptic/unpredictable.

There's something I kind of like about the tension of forcing the player to just hold down the mouse button for a long time (kind of how Candy Box and A Dark Room pressure you into waiting for long periods of real, wall-clock time) but I didn't get much out of it in the end.

Anyway, as they say, not a failed experiment, but a successful experiment with a negative outcome.
Tags: games, javascript, ludum dare

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