Jason (jcreed) wrote,

Hm okay this doesn't look too bad.
Topo test
This is a small bit of dumb C code doing rather naive river sediment transport. I thought I had a notion of how to generate meanders without the full complication of the CHILD model I was trying to run before, but it would need some nice big flat river valleys and this is only generating pretty mountainous textures.

Same initial conditions different parameters:
Tags: maps

  • (no subject)

    Guy from Seattle team we've been working with showed up today at work; no matter how much I'm generally comfortable working with remote teams (and I…

  • (no subject)

    Something that's bugged me for a long time is this: How many paths, starting at the origin, taking N steps either up, down, left or right, end up at…

  • (no subject)

    Didn't sleep well. Long day of work. Dinner with akiva at hanamichi.

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your reply will be screened

    Your IP address will be recorded