Jason (jcreed) wrote,

Experimenting with different ways of procedurally generating things that look like river valleys:
River valleys
The basic idea is what I take to be, after cursory skimming of the literature, a standard naive sort of model of river formation. You take a landscape, and a bunch of "water" particles, and on every step you move them downhill, and erode a bit of the landscape where they move.
Tags: graphics, rivers, simulation

  • (no subject)

    Something that's bugged me for a long time is this: How many paths, starting at the origin, taking N steps either up, down, left or right, end up at…

  • (no subject)

    Still sad that SAC seems to end up being as complicated as it is. Surely there's some deeper duality between…

  • (no subject)

    I had already been meaning to dig into JaneSt's "Incremental" library, which bills itself as a practical implementation (in ocaml) of the ideas in…

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