Jason (jcreed) wrote,

Experimenting with different ways of procedurally generating things that look like river valleys:
River valleys
The basic idea is what I take to be, after cursory skimming of the literature, a standard naive sort of model of river formation. You take a landscape, and a bunch of "water" particles, and on every step you move them downhill, and erode a bit of the landscape where they move.
Tags: graphics, rivers, simulation

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