Jason (jcreed) wrote,
Jason
jcreed

Experimenting with different ways of procedurally generating things that look like river valleys:
River valleys
The basic idea is what I take to be, after cursory skimming of the literature, a standard naive sort of model of river formation. You take a landscape, and a bunch of "water" particles, and on every step you move them downhill, and erode a bit of the landscape where they move.
Tags: graphics, rivers, simulation
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  • (no subject)

    Well I am certainly glad I saw Arrival so that I get the wug joke in http://languagelog.ldc.upenn.edu/nll/?p=29480#more-29480

  • (no subject)

    Saw "Arrival". It did have some nontrivial linguistics content, but it still felt kind of wrapped up in a discernible layer of Hollywood Woo. The…

  • (no subject)

    Had some dinner at Aliada with akiva and sasha and K, and afterwards saw Herzog's "Aguirre, the Wrath of God" in Socrates park. Enjoyably bleak.

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