Jason (jcreed) wrote,

Experimenting with different ways of procedurally generating things that look like river valleys:
River valleys
The basic idea is what I take to be, after cursory skimming of the literature, a standard naive sort of model of river formation. You take a landscape, and a bunch of "water" particles, and on every step you move them downhill, and erode a bit of the landscape where they move.
Tags: graphics, rivers, simulation

  • (no subject)

    More things to add to the "chord progressions that aren't cliches-I-already-know-about nonetheless covertly appearing in multiple places" file.…

  • (no subject)

    Consider the chord motion in Lights's "Cactus In The Valley" that happens around 49s in: v link goes here | F G C C | F G C C | F G Am D7 | F G…

  • (no subject)

    Cute little synth widget playground: https://blokdust.com/

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