Jason (jcreed) wrote,
Jason
jcreed

Here's a game that is basically what I originally meant to implement. It is a territory-grabbing game where you can queue up attacks by clicking on vertices. You can only attack if there's an arrow from your territory to where you're attacking, and the more arrows, the faster the attack goes. If, by the time the timer elapses, there are no more of your dudes "pointing at" your target, the attack fizzles (it is good strategy to make your opponent's queued attack useless by first cutting off the attacker(s)).
Tags: games, javascript
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  • (no subject)

    Played some board games at the fb office with newly-arrived-to-nyc dan blandford and some friends-of-friends of his. Codenames and…

  • (no subject)

    This morning I suddenly had a memory of a game I used to play in the mid-late 90s over email. In it you "designed" animals by giving them, like, 4…

  • (no subject)

    Played some more Shenzhen I/O. The later puzzles are getting straight up hard. Had some fun optimizing the earlier ones, though.